Bug & Asset Overhaul
We will be releasing several updates in v1.5.4 - v1.6 to update and overhaul shaders and FX in the coming weeks. *Warning: this may impact some saved scene files.
Locking in!

We will be releasing several updates in v1.5.4 - v1.6 to update and overhaul shaders and FX in the coming weeks. *Warning: this may impact some saved scene files.

Currently updating our UI to add 2 new panels for show control widgets. We are in the design phase for: Fade in/out, strobing, time dilation, trigger groups, and sequencers.
MXR PRO now features the GenAI pipeline. Massive backend updates including UE5 asset import via PAK, Spout input, and Blackmagic capture card support are live.
Official launch of the PRO tier. Featuring AR camera tracking via FreeD, PTZ controls, and professional capture card integration.
Added Spout support allowing seamless video output to Resolume. Synchronize your 3D scenes with professional video sequencing.
Real-time 3D content is now routed to offline diffusion models. Benchmarking up-sampled 4K AI visuals at averaging 45 fps on a single RTX 4090.
MXR's Broadcast Tier now supports nDisplay for high-performance cluster rendering across multiple nodes.
Added multi-channel OSC and DMX support for deep integration with lighting consoles and stage automation.
Real-time GenAI via Stream Diffusion integrated in experimental mode.
Added native file import support for GLTF, OBJ, and FBX assets.
MXR is officially out of Beta and available globally on Steam and the Epic Games Store.

Debut exhibition of Assimilation XR at Mutek Japan. MXR wowed audiences with interactive real-time 3D visuals.